![]() ![]() To me, Unreal along with a few other old school games like FEAR1, etc, were the last of the "old school dev who knew what they were doing outside of shader reliance" games where the developers had to get the "base lighting" right out of necessity and couldn't rely on modern "spammed glowing fog + over-exaggerated Bloom / Depth Of Field" post-processing effects filling every room as a cheap substitute. ALT-tabbed out and Googled it and sure enough Alexander Brandon, Michiel van den Bos & Daniel Gardopée did both. "Damn this sounds really, REALLY Deus Ex 1-ish". Within the first 5 minutes of Unreal Gold three things stood out:-ġ. As do UE2 (Bioshock 1-2) and UE3 (Bioshock Inf, Dishonored, etc). UE1 (DX1, Unreal) games have their own "character". Completely agree with the "feel of the Unreal Engine" thing. Click to expand.I love these "anniversary" posts you do (where's the damn "thumbs up" Emoji gone)? I actually played Unreal Gold (GOG version includes Return To Na Pali) for the first time last year (another missed at launch, then forgotten about).
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