![]() The player is free to use any weapon or disguise brought in or found in the level but he must be able to complete the contract himself in order to save it and share it with the world. All a player needs to do is choose a level, an outfit and a load-out, and, as he or she plays through the level, tag and assassinate up to three different targets – chosen from anyone within the level. In Contracts, players get to create challenges for themselves and others through the creation of custom hits. So for Hitman: Absolution, we decided to formalise a lot of that. Sometimes these conditions would be extremely hard to fulfill but equally satisfying when they did get completed. Kill that waiter in the bar at the Meat King’s party. The previous games didn’t really support this – you were supposed to play a level in one of several different ways but targets always remained the same – but the fans pretty quickly started setting up conditions for completion themselves. ![]() Going back to the previous games in the Hitman series, we’ve always enjoyed watching videos of how the fans tackle the different levels both in terms of strategy and approach to the emergent systems within the game but also in terms of how they change the rules by going against the core of the level.Ī great example is when we see people trying to set up mission parameters all by themselves. One of the best things about working with a vibrant and productive community, such as the one attached to the Hitman games, is that you can learn a lot by just watching people play.
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